Technorati has released the first part (of five, one per day, I believe) of its annual State of the Blogosphere / 2008 Report. This figure explains something:
Blogs are more and more a living part of our society!
This is the course I’m sort of taking these days. This week has been awful with work and I couldn’t follow the flock, but hope to catch it again next week. Anyhow, this is a short presentation of what the course looks like, and the basics (very bare basics) of connectivism. I need more thought on this all, but in essence I tend to agree with the concept that knowledge being “distributed” and not “stored” in any particular “place”, where learning happens as a sort of pattern recognition when traversing a network and attaching interpretations and meaning to its nodes.
Nevermind the theories: for now, I just found out that the plain organization of the course is very inspiring. Thanks George Siemens and Stephen Downes! I already modified some of my existing courses to shape them to the architecture you’re using! And I am happy about it! (So believe my students, too.)
“One of the things that I’m most excited about is a mashup between Second Life and the learning management system, Moodle. Its called Sloodle.” – Joe Miller, VP Platform, Linden Lab
From Sloodle.org: Sloodle is an Open Source GNU-GPL project which integrates multi-user virtual environments such as Second Life with learning-management systems (VLEs) such as Moodle and helps the community of educators in virtual worlds test curriculum innovations and advocate those proven successful. Sloodle provides a range of tools for supporting learning and teaching to the immersive virtual world; tools which are fully integrated with a tried and tested web-based learning management system used by thousands.
Says Daniel Livingstone, one of the minds behind Sloodle, in the journal revista LearningReviews:
Sloodle es la unión del mundo virtual 3D inmersivo Second Life junto con el Learning Management System basado en web y de código abierto Moodle. Second Life es fantástico para los encuentros sincrónicos, discusiones, simulaciones y aprendizaje donde la gente puede encontrarse virtualmente. Pero cuando los usuarios están en línea a diferentes horarios, o cuando se necesita administrar clases, proveer soporte para los estudiantes fuera de los encuentros sincrónicos, o lidiar con grandes cantidades de texto, allí Second Life cuenta con debilidades. Los educadores ya utilizan un rango de sistemas web junto a Second Life en sus clases, pero nosotros creemos que atar estos sistemas puede enriquecer la experiencia de aprender en Second Life.
The classic "No significant difference" argument is used in this article to show that "blended" learning is at least as effective as "traditional" learning. This should get us to question how we assess learning. It seems to me we keep teaching (& learning) the wrong way; and we expect to propagate this to new modalities. There is a crisis in education: we'd better take notice and change. Blended learning (and e-learning in general) can act as the trigger for the needed change!
Curt Bonk (http://travelinedman.blogspot.com) has published a great book on "Emeging Learning Technologies and th Web 2.0. Best of all, we can participate (it's a WikiBook!) adding stuff.
The Connectivism Course PageFlakes is a goof example (I love it!) of a site easily built for a purpose: help people connect with the course and fellow particiopants. Also, these pages may contain tools and collections of useful links and resources. For instance, by defining a common project tag, one can subscribe top that tag's technorati or delicious feeds, and put them on this page. I am about to use this feature in a couple of courses.